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If you happen to hear a group
of people making a lot of noise
in a casino, they're probably
playing Craps. Craps is by far
the fastest table game in the
casino and can often be one of
the most exciting. A single throw
of the dice can often win a lot
of money. The game is thought
to have originated in the United
States, derived from a popular
game that existed long ago in
England.
Object
of the Game
The object of the game is for
the player (called the shooter)
to roll a pair of dice and bet
on the outcome of that roll. Payoffs
are made based on the number combination
displayed when the dice come to
rest. Most bets are based on one
of two things:
How
to Play
-
Come
Out Roll / Pass Line and Don't
Pass Bets
A new game in Craps always
begins with what is called
a come out roll,
which is the shooter's first
throw. The most basic and
common bet in Craps is the
pass line bet (or
its opposite, the don't
pass bet). On the come
out roll, a pass line bet
wins if the shooter rolls
a 7 or an 11 (called a natural
), and loses his or her
bet if the roll is a 2, 3,
or 12 (called craps ).
If the shooter rolls a 4,
5, 6, 8, 9, or 10 on the come
out roll, this number becomes
the shooter's point
which the dealer marks on
the table with a puck -- a
black and white marker placed
white side up in that numbered
space. The shooter's new goal
is to roll this same number
again to win (called a pass
) before rolling the
number 7 (which would lose
the bet).
The don't pass bet, being
opposite to the pass line
bet, loses on a 7 or 11, and
wins on a 2 or 3. A 12 is
considered a "push" (tie)
for a don't pass so the bet
is neither won nor lost. If
the shooter rolls a 4, 5,
6, 8, 9, or 10, this becomes
the new point and the shooter
must now roll a 7 (to win)
before rolling the point number
again (which would lose the
bet).
-
Come
and Don't Come Bets
A come bet is practically
the same bet as a pass line
bet. Likewise, the don't
come bet is similar
to the don't pass bet. The
only difference is that pass
line and don't pass bets can
only be made on the come out
roll, while come and don't
come bets can only be made
after a point has been established.
If the shooter rolls a 4,
5, 6, 8, 9 or 10 on the come
out roll, play continues but
the shooter can no longer
place any pass line or don't
pass bets. This is when come
bets and don't come bets can
made.
A come bet wins if the next
roll is a 7 or 11, just as
on the first roll for a pass
line bet. The bet loses if
the shooter rolls a 2, 3,
or 12. Any other number causes
the bet to be moved from the
large "come" area on the table
to the smaller box containing
that number located just above
the "come" area. Once a bet
has been moved to one of these
smaller boxes, the bet wins
when the shooter rolls that
number again or loses if a
7 is rolled first. The don't
come bet is opposite to the
come bet, losing on a 7 or
11, and winning on a 2 or
3. Just like the don't pass
bet, a 12 is considered a
push (tie) and the
don't come bet is neither
won nor lost. Any other number
causes the bet to be moved
behind the box containing
that number into the don't
come box. This bet will now
win if you roll a seven before
rolling this number again,
or lose the bet if the number
turns up first.
-
Odds
Bets
The odds bet can only be made
after you've made a pass line
bet, don't pass bet, come
bet, or don't bet and
a point is established.
Once the point is established
for your pass line or come
bet, you can place an odds
bet up to an additional two
times your original bet. The
odds bet is won or lost whenever
the associated pass line,
don't pass, come or don't
come bet wins or loses. The
difference is that player
is paid true odds on the odds
bet when it wins.
For example, the true odds
for a 4 and 10 are 2:1 (read
2 to 1). Suppose that the
shooter has a point of 4 established
with a $5 passline bet and
a $10 odds bet on the pass
line. If the point is made
by rolling another 4, he or
she would win even money (1:1)
on the pass line bet ($5)
but would win true 2:1 on
the odds bet ($20).
POINT |
TRUE
ODDS |
| 4 and
10 |
2 to
1 |
| 5 and
9 |
3 to
2 |
| 6 and
8 |
6 to
5 |
-
Odds
on the Don't Come or Don't
Pass Bets
When a player wants odds on
a don't come or don't pass
bet, it is called laying
odds as opposed to taking
odds with a come or
pass line bet. However, because
don't come and don't pass
bets want a seven to roll
before the point, the true
odds for don't come and don't
pass bets are opposite those
of come and pass line bets.
For example, the true odds
for a 4 and 10 are 2:1, which
means the odds on don't come
and don't pass bets will pay
1:2. Suppose that the shooter
has a point of 4 established
with a $5 don't pass bet and
a $10 odds bet on the don't
pass. If the shooter rolls
a seven before rolling another
4, he or she would win even
money (1:1) on the don't pass
bet ($5) and would win 1:2
on the odds bet ($5).
-
Place
Bets and Don't Place
Place bets allow the player
to bet that the number will
be rolled before a 7. If a
7 is rolled first, the bet
is lost. This is similar to
a come bet or pass line bet
except the number is chosen
by the player (as opposed
to the outcome of the following
roll) and there is no chance
to win on a 7 or 11 with the
next roll, or lose it on a
2, 3, or 12. The only numbers
that the player can place
are the possible point numbers:
4, 5, 6, 8, 9 and 10. Place
bets are made in the box just
below the box marked with
the number you want to place.
Place bets must be made in
increments of $5 on the 4,
5, 9 and 10, and $6 increments
on the 6 and 8. The reason
for this is that the odds
are 9:5 for the 4 and 10,
7:5 for the 5 and 9, and 7:6
for the 6 and 8.
-
Buy
Bets
A buy bet is similar to a
place bet. The buy bet says
that the number bet on will
be rolled before a 7. However,
the buy bet offers the player
true odds on his or her bet
by having the player pay a
5%t vigorish (a
commission). The commission
is paid at the time the bet
is made.
For example, if the player
wants to make a buy bet for
$20 on the 10, he or she must
actually make the bet for
$21 -- $20 plus $1 (5% of
$21). If the roll wins, he
or she is paid true odds (2:1
for the 10) on $20 which would
equal $40.
This version of craps assumes
that every buy bet made includes
the 5% commission, which his
calculated by dividing the
amount bet by 1.05 ($21 /
1.05 = $20).
-
Lay
Bets
A lay bet is the opposite
of a buy bet. With a lay bet,
the player is hoping that
a seven will be rolled before
the number bet on. If a 7
is rolled before that number
turns up again, the bet is
won. If the number bet on
rolls before a 7, the bet
is lost. If any other number
is rolled, nothing happens
to the bet. However, just
like a buy bet, a lay bet
pays true odds, and the player
must pay a 5% vigorish
(commission) to make
this bet. One difference is
that the vigorish for a lay
bet is 5 percent of the amount
the player wins if the lay
bet is successful. Remember
that true odds when betting
against the number are opposite
to the true odds when betting
for the number.
For example, assume the player
has a lay bet of $40 on the
ten. If the player rolls a
ten before a 7, he or she
wins true odds (1:2) on the
bet for a total of $20. The
5% commission is then charged
on the winning amount (5%
of $20 = $1) so the player
is given $19.
-
Big
6 or Big 8
The Big 6 and Big 8 bets are
made in lower right hand corner
of the table marked with a
big red 6 and 8. The bet works
the same as a place bet on
the 6 or 8 except that the
minimum bet on the Big 6 and
Big 8 is simply the table
minimum, and the Big 6 and
Big 8 pay even money. Just
like a place bet, this bet
wins if whichever of the two
the player selects is rolled
before a 7. If a 7 is rolled
first, the bet is lost.
- Field Bet
This is a bet that on the next
roll, one of the following seven
numbers with turn up: 2, 3,
4, 9, 10, 11, or 12. The bet
is lost if a 5, 6, 7, or 8 is
rolled. If the winning roll
is a 2 or 12, the bet pays 2:1.
All other winning rolls pay
even money (1:1). The bet is
made by simply placing an amount
in the area marked "field" between
the don't pass bar and the come
area.
-
Any
Seven
This is a one-roll bet that
the shooter will roll a 7
on the next roll. If the next
roll is a 7, the player wins
4:1 on his or her bet. If
any other number is rolled,
the bet is lost.
-
Any
Craps
This is a one-roll bet that
the shooter will roll a 2,
3, or 12 on the next roll.
If the next roll is a 2, 3
or 12, the player wins 7:1
on his or her bet. If any
other number is rolled, the
bet is lost.
-
Horn
Twelve
This is a one-roll bet that
the shooter will roll a 12
on the next roll. If the next
roll is a 12, the player wins
an exciting 30:1
on his or her bet. If any
other number is rolled, the
bet is lost.
-
Horn
Two
This is a one-roll bet that
the shooter will roll a 2
on the next roll. If the next
roll is a 2, the player wins
an exciting 30:1
on his or her bet. If any
other number is rolled, the
bet is lost.
-
Horn
Eleven
This is a one-roll bet that
the shooter will roll an 11
(nicknamed "yo" to limit the
confusion of yelling "seven"
and "eleven") on the next
roll. If the next roll is
an 11, the player wins a 15:1
on his or her bet. If any
other number is rolled, the
bet is lost.
-
Horn
Three
This is a one-roll bet that
the shooter will roll a 3
on the next roll. If the next
roll is a 3, the player wins
15:1 on his or her bet. If
any other number is rolled,
the bet is lost.
-
Hard
Ways
When the shooter rolls and
both dice turn up with the
same number, it's called a
hard way . Rolls
of 2 and 12 are not considered
hard ways because either total
can only be rolled by one
combination (two ones or two
sixes). In the case of other
hard way bets, the total can
be rolled by other combinations
of the dice.
For example, a hard way 10
(or hard 10) means two 5's
were rolled on the dice for
a total of 10. However, a
10 can also be achieved by
a 6 and 4.
Hard 4
When the player bets a hard
4, he or she is hoping for
a 2 to come up on both dice
before any other 4 combination
or a 7 turns up. If the shooter
rolls a 1 and 3, or a 7, the
bet is lost. The payout for
a hard 4 is 7:1.
Hard 10
When the player bets a hard
10, he or she is hoping for
a 5 to come up on both dice
before any other 10 combination
or a 7 turns up. If the shooter
rolls a 6 and 4, the bet is
lost. The payout for a hard
10 is 7:1.
Hard 6
When the player bets a hard
6, he or she is hoping for
a 3 to come up on both dice
before any other 6 combination
or a 7 turns up. If the shooter
rolls a 1 and 5, 2 and 4,
or a 7, the bet is lost. The
payout for a hard 6 is 9:1.
Hard 8
When the player bets a hard
8, he or she is hoping for
a 4 to come up on both dice
before any other 8 combination
or a 7 turns up. If the shooter
rolls a 2 and 6, 3 and 5,
or a 7, the bet is lost. The
payout for a hard 8 is 9:1.
Payouts
The payout in craps often varies
depending on what point has been
established or what total the
player is trying to roll. The
table below lists all the payouts
available in craps. In some cases,
the payout lists the numbers for
which this payout applies.
| |
BET |
PAYOUT |
 |
Pass
Line |
1:1 |
|
Pass Line Odds
- 4 and 10 |
2:1 |
|
Pass Line Odds
- 5 and 9 |
3:2 |
|
Pass Line Odds
- 6 and 8 |
6:5 |
 |
Don't Pass |
1:1 |
|
Don't Pass Odds
- 4 and 10 |
1:2 |
|
Don't Pass Odds
- 5 and 9 |
2:3 |
|
Don't Pass Odds
- 6 and 8 |
5:6 |
| |
BET |
PAYOUT |
 |
Come |
1:1 |
|
Come Odds - 4
and 10 |
2:1 |
|
Come Odds - 5
and 9 |
3:2 |
|
Come Odds - 6
and 8 |
6:5 |
 |
Don't Come |
1:1 |
|
Don't Come Odds
- 4 and 10 |
1:2 |
|
Don't Come Odds
- 5 and 9 |
2:3 |
|
Don't Come Odds
- 6 and 8 |
5:6 |
 |
Place - 4 and
10 |
9:5 |
|
Place - 5 and
9 |
7:5 |
|
Place - 6 and
8 |
7:6 |
 |
Don't Place
- 4 and 10 |
5:11 |
|
Don't Place -
5 and 9 |
5:8 |
|
Don't Place -
6 and 8 |
4:5 |
 |
Buy -
4 and 10 |
2:1 |
|
Buy - 5 and 9 |
3:2 |
|
Buy - 6 and 8 |
6:5 |
| |
BET |
PAYOUT |
 |
Lay
- 4 and 10 |
1:2 |
|
Lay - 5 and 9 |
2:3 |
|
Lay - 6 and 8 |
5:6 |
 |
Big 6 / Big
8 |
1:1 |
 |
Field
- 3, 4, 9, 10, 11 |
1:1 |
|
Field - 2, 12 |
2:1 |
 |
Any Seven |
4:1 |
 |
Any Craps |
7:1 |
 |
Horn Twelve |
30:1 |
 |
Horn Two |
30:1 |
 |
Horn Eleven |
15:1 |
 |
Horn Three |
15:1 |
 |
Hard 4 |
7:1 |
 |
Hard 6 |
9:1 |
 |
Hard 8 |
9:1 |
 |
Hard 10 |
7:1 |
For
example, " Pass Line Odds
- 4 and 10 " is the payout
for a successful odds bet on the
Pass Line when the point is 4
or 10. " Come Odds - 6
and 8 " is the payout
for a successful odds bet on a
Come in the 6 or 8 position.
Placing
Bets
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As you move your mouse
across the betting area
of the Craps table, you'll
notice that a text message
will appear toward bottom
right corner of the screen
displaying the current
betting area covered by
your mouse pointer and
the bet placed on it.
The text will appear in
blue if the bet is sufficient
and in red if the bet
is less than the minimum
required (or invalid)
for this spot. Each time
you left-click over the
Craps table, you will
place your selected chip
denomination on the table
-- adding to any chips
that might already be
there. To remove the selected
chip denomination from
the table, right-click
on the table.
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Some
bets such as Place, Don't
Place, Come, Don't Come,
Buy, and Lay are not marked
on a Craps table. See
the diagrams on the following
pages to learn where these
bets should be placed.
Odds bets can be placed
simply by clicking on
the original bet to which
you wish to add the odds
bet. |

|
Available
on come out roll |

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Available
after point is established |
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You can change the denomination
of the chips you will
be adding or subtracting
from your bet by selecting
one of the chips on the
left side of the screen
above the status panel.
The chip with that is
highlighted represents
the amount by which you
will change your bet.
For example:
If you wish
to place a $25 bet,
make sure the $25 chip
is selected by clicking
on it. The $25 chip
should now be highlighted.
You can then left-click
in any of the betting
areas to place a $25
bet. If you left-click
a second time in the
same betting area, you
will add another $25
chip to your bet for
a total of $50. You
could then select the
$5 chip and click in
the betting area to
increase your bet to
$55. Right-clicking
in the betting area
peforms the opposite
function by removing
the amount from your
bet.
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The image above shows where
some of the unmarked bets are
placed on the craps table. Buy
bets and Lay bets are located
on the line
in the lower right corner of
each Come/Don't Come box respectively.
To roll the dice, click the
button marked ROLL
at the bottom of
the screen. You are not required
to bet on the come out roll,
so no bets need to be placed
if you prefer to wait until
a point has been established.
Remember that you cannot make
a Pass Line or Don't Pass
bet if a point has already
been established. You also
cannot make Odds bets on the
Pass Line or Don't Pass if
you did not bet on the Pass
Line or Don't Pass prior to
establishing the point.
- QUITTING .
Once the dice have been
rolled, payouts will be
made according to the outcome
of the dice. At this time,
some bets may remain on
the table (either because
they were neither won nor
lost, or they were automatically
replaced -- see next page).
You are not permitted to
quit a craps game if you
currently have active bets
on: Pass Line, Don't Pass,
Come, or Don't Come. If
you quit craps with any
other bets on the table,
these bets will be immediately
returned to your balance.
- OFF AND ON .
Some bets are automatically
replaced on the table when
they are won (balance permitting).
These include all the Horn
bets, the Any
Seven bet, the Any
Craps bet, as well
as a come bet in a numbered
position if there is another
bet in the "COME" box. When
the come bet is automatically
replaced, it is called an
Off and On . In
this case, both the come
bet and the odds in the
numbered position are replaced,
and the bet in the "COME"
box remains in the "COME"
box. You have the choice
of removing the odds from
the replaced bet as well
as taking down the "COME"
bet.
For example ,
lets assume you have a come
6 bet with odds, a bet in
the "COME" box, and you
roll a 6. The come 6 bet
and its odds are won, so
they are removed from the
table. Normally the "COME"
bet then slides into the
6 position. However, because
you had a bet that just
won in the 6 position, the
winning come 6 bet and
its odds are automatically
replaced and the bet in
the "COME" box stays.
Help:
support@vegas-sportsbetting.com
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